Bring your Williams System 3-7 pinball game back to life with this replacement combo CPU/Driver PCB. No more glitches and crashes 😎
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What is it? System Alpha is designed to replace both CPU and Driver PCBs on Williams pinball machines from 1977 (Hot Tip) to 1984 (Laser Cue). If you've got a Black Knight, Firepower, Gorgar, Flash…
Read More…System Alpha is designed to replace both CPU and Driver PCBs on Williams pinball machines from 1977 (Hot Tip) to 1984 (Laser Cue).
If you've got a Black Knight, Firepower, Gorgar, Flash, or any other Williams System 3-7 game (see Supported Games list), this board will transform your machine back into the bulletproof quarter-eater it was back in the early 80's 💪.
With the System 7 hardware level in 1980, Williams added dedicated sound-triggering outputs on CPU board 1J8. Unfortunately, this means that for System 7 boards, the wire harness will be too short to reach down to the System Alpha main board!
To work around this, System 7 game owners should order System Alpha with the System 7 Add-On PCB option.
See the below Supported Games list to double-check which option you'll need for your game.
Well as much as I wish I owned every game from this era, my budget and garage space unfortunately will not allow this at the moment!
So I've decided to start an "Early Adopter" program for the games that I haven't seen work yet. Basically, if you can post a video of your System Alpha working in a new game, I'll refund you a $35.00 "beta bounty" for your help in furthering the cause of saving the games from this era. You can post your updates (and see other folks' installs) at the System Alpha Pinside forum.
And if for some reason it doesn't work, or you're not happy with it, of course you can return it for a full refund, no worries.
Below find the supported pinball game list... ✅ next to the game means tested and verified, 🤔 means early-adopter eligible, and a ➕ means your game will need the System 7 Add-On PCB option.
Game | Verified? | System 7? |
---|---|---|
Algar | 🤔 | |
Alien Poker | 🤔 | |
Barracora | 🤔 | ➕ |
Blackout | 🤔 | |
Black Knight | 🤔 | ➕ |
Contact | 🤔 | |
Cosmic Gunfight | 🤔 | ➕ |
Defender | 🤔 | ➕ |
Disco Fever | 🤔 | |
Firepower | ✅ | |
Firepower II | 🤔 | ➕ |
Flash | 🤔 | |
Gorgar | 🤔 | |
Hot Tip | 🤔 | |
Joust | 🤔 | ➕ |
Jungle Lord | 🤔 | ➕ |
Laser Ball | 🤔 | |
Laser Cue | 🤔 | ➕ |
Lucky Seven | 🤔 | |
Pharaoh | 🤔 | ➕ |
Phoenix | 🤔 | |
Pokerino | 🤔 | |
Scorpion | 🤔 | |
Solar Fire | 🤔 | ➕ |
Star Light | 🤔 | ➕ |
Stellar Wars | 🤔 | |
Time Fantasy | 🤔 | ➕ |
Time Warp | 🤔 | |
Tri Zone | 🤔 | |
Varkon | 🤔 | ➕ |
Warlok | 🤔 | ➕ |
World Cup | 🤔 |
Note: there are definitely less-common shuffle alley and ball bowler games using this same hardware... if you've got one of these rarities and want to try System Alpha, by all means reach out and I'll gladly extend the "Early Adopter" program to you too!
Check out this video first, it will take you through all the steps to install System Alpha in your game!
First step is to copy your game's software ROMs onto System Alpha. You can download your game's ROM files in a ZIP file from ipdb.org, here are some direct links:
To do this, you will need a PC and a USB-C cable. Place your board on a non-conductive surface (like a book), and conenct USB from your System Alpha board to your PC. The board should appear in your file system as a drive named T1LTDISK
.
Copy the contents of the ZIP file you downloaded to T1LTDISK
. The board LED should start blinking green to indicate the ROM files have been validated and we are ready to program.
Finally press the button on the PCB to start the flashing process. This takes around 15 seconds or so, and the LED will blink Yellow during this process.
When the LED goes green again, you are done! Disconnect the board from USB, it is now ready to install.
This is basically just a matter of unhooking and removing the old board set and connecting up System Alpha instead. If your game is a System 7 one, you will need to also install the 1J8 Add-On PCB and ribbon cable as well. Some wire harnesses may need to get rerouted, so have a set of diagonal cutters around to cut wire ties as needed. However, no wires themselves should need to be cut/spiced -- everything should just plug right up. Watch the polarity and color of the connectors, be sure to match them up as shown.
Below is a list of all keyed connections, with key pin position and wire color, clockwise from top left:
Designator | Function | Key Pin(s) | Wire Colors | Stripes? |
---|---|---|---|---|
2J12 | Special Solenoids | 5 | Blue, Orange | 🌈 |
2J13 | Special Switch Ins | 1 | Orange | 🌈 |
1J3 | Blanking | 3 | Blue | White |
1J4 | Coin Door | NONE | Black/White/Green/Blue | |
1J5 | Score Display BCD | 6 | Blue | 🌈 |
1J6 | Digit Strobes 9-16 | 7 | Violet | 🌈 |
1J7 | Digit Strobes 1-8 | 8 | Brown | 🌈 |
2J2 | Switch Columns | 4 | Green | 🌈 |
2J3 | Switch Rows | 2 | White | 🌈 |
2J4 | Lamp B+ (20V) | 3 | Blue | |
2J5 | Lamp Columns | 4 | Yellow | 🌈 |
2J6 | Lamp Ground | 2 | Black | |
2J7 | Lamp Rows | 7 | Red | 🌈 |
2J8 | Logic +5V | 5 | Black/Gray | |
2J9 | Solenoids 9-16 | 8 | Brown | 🌈 |
2J10 | Solenoid Ground | 5,6 | Black | |
2J11 | Solenoids 1-8 | 6 | Gray |
For more details on Williams game wiring, check out this Gorgar Manual page 30+.
The game will initially start up in "Bookkeeping Mode". You can use the buttons inside the coin door to reset high scores and set up free play here. You'll find all the details in the manual for your game, or this video gives a great overall intro.
When you are done, power off the game and wait around 5 seconds for the settings to save, then power the game back on. It will come up ready to play! Enjoy a few games or take it through the full test mode to check that everything is operating 💯%.
If you are an "Early Adopter", post photos/video of your game in action on the Pinside forum for System Alpha and get that sweet discount!
And likewise for discussion of all things System Alpha, feel free to message me directly through Tindie or post questions in the Pinside forum.
I guess my motivation was "forged in fire" as they say? ⚒️🔥
I've owned and loved a number of Williams pinball machines of this era: Disco Fever, Time Warp, Tri Zone, Black Knight, Firepower... and each one was a basket case 🙃 I spent hours and hours pulling IC sockets pin-by-pin, removing rotted-out battery holders, tracking down acid-eaten PCB traces, and of course always replacing that infernal 40-pin connector 😭. Not to mention the myriad cold solder joints, wasted transistors, and cap jobs needed to fix 45 years of use.
So, inspired by the legendary Ni-Wumpf I started to painstakingly build a from-scratch embedded 6800 emulatior for these games. It's been an on-again/off-again kind of project for years now, but here we are in 2025 and I still see these games I love on Craigslist with descriptions like "mostly works", "needs a shop out", and the most heartbreaking "for parts" 💔. So figured it was time for one last push to finish this project up and hopefully let folks fix their classic machines for good!
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